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1

Freitag, 22. November 2013, 22:06

Update V 0.2

Assetto Corsa V0.2-Changelog:
-Achievement, stats fixed and updated, you can read them using
SteamStatisticsReader
-Added Pagani Zonda R
-Added P4/5 Competizione Scuderia Cameron-Glickenhaus
-Added Lotus 2 Eleven
-Added Mugello Circuit
-Added Drift Track
-Added M3 E30 Step 1 upgrade
-Added M3 E92 Step 1 upgrade
-Added M3 E92 Drift upgrade
-Added Z4 35is Step 1 upgrade
-Updated M3 E30 power curve
-Updated tyre model for all cars
-Updated tyre wear for slicks tyres
-Fixed TC not working after change of tyre compound
-Implemented non linear speedometer (BMW M3 E92)
-LOCALIZATION FILES NOW MUST BE encoded as [UTF-8 no BOM]
-acs.exe Localization now reads from INIReaderW, localization files updated
-problems related to windows user names with strange characters solved
-update showroom and showroom localization
-x360 rumble intensity multiplier
-new drift mode, it is based on score and time not laps
-sectors status in time transponder is reset after each lap
-Driver Eyes Positioner is Default app (localization added)
-Fixed replay loading with cars (wing problem)
-Fixed replay GUI (slider)
-Fixed turbo still producing boost even after fuel went zero
-Better engine coast at near minimum rpm, no need half gas to move the needle
anymore
-Implemented "FF Enhancements"
-Improved AA algorithm selection
-New gamma curves for power and coast audio samples
-Reverb effect removed
-New default volumes preset
-Engine volume tweaked for all cars
-Backfire samples tweaked for all cars (that have them)
-Rumble strip, tyre rolling, tyre scrubs and wind samples tweaked
-BMW M3 e30 interior sounds improved
-BMW M3 e30 fixed missing gearshift sounds
-BMW M3 GT2 interior and exterior sounds improved
-Tatuus FA01 interior sounds improved
-KTM X-Bow interior sounds improved
-Ferrari 458 Italia overall engine pitch tweaked
-Lotus 49 interior sounds improved
-Lotus Elise SC and Scura engine and compressor volume levels tweaked
-Control presets support added in control config
-Launcher defaults to software rendering mode - option added for GPU acceleration
-Added localization for german and spanish languages
-Added extra options for control configuration of FFB, Xbox360 pads and keyboard
-Added support and UI selection for car upgrades
-Added selection for showrooms
-Added drift mode selection
-Added drift session results display
-Fix for possible crash in certain control configuration timing (device permissions
revoked during control binding)
-Replay saving button will now work when returning from a session to a modal view
of the session results.
-Exiting from scrollable content window will now center properly.
-Car info modal window scales for lower vertical resolution screens.
-PB grid now supports deleting entries and starts from a zoomed-out state.
-Added a zoom toggle button to the PB grid.
-Ghostcar toggling fixed.
-Warning for dual gpu users added when the launcher has been set to start with a
discrete GPU.
-Stricter thread and file permission checking.
-Potential fix for flickering of modal windows in some setups.
-Potential fix for a startup deadlock situation.
-Game-related newsfeed now displays news items inside the launcher added an
unread item notification.

Assetto Corsa Early Access V0.1.2 - update 1-Changelog:
-Added visual studio dll and pdb to override suspicious failing installs
-Tweaked default audio levels
Early Access 0.1.2
-Improved Force Feedback by removing redundant traffic
-Default FF rate is back to maximum
-Fixed autoclutch not fast enough to act as antistall when stopping the car in first
gear
-Fixed problem when loading replays

2

Samstag, 23. November 2013, 17:30

Wow. Also wirklich...ganz ohne Fanboyism: Das beste was mir an Simulation je untergekommen ist. Das Update ist ein riesiger Schritt nach vorn. Die neuen Fahrzeuge sind mir aber teils etwas zu schnell. :D
Aber das überarbeitete FFB ist ein Unterschied wie Tag und Nacht. Einfach nur genial. Konnte garnicht mehr aufhören den Lotus 2-11 über Mugello zu scheuchen. :D :thumbup:

3

Samstag, 23. November 2013, 17:56

Jep, muß auch sagen das sich das jetzt viel besser anfühlt.

Macht auch Spaß mal ne Runde zu drehen, aber ich würde es begrüßen das der MP Modus kommt, anstatt der ganzen Serienfahrzeuge. :whistling:
"Racing is life, anything before or after is just waiting" - Steve McQueen

4

Dienstag, 26. November 2013, 13:01

Wenn ich das so lese, würde ich auch gerne wieder ein paar Runden drehen. Leider hat mir das 12 Stunden DOP gezeigt, dass AC meinen LFS Fahrstil komplett durcheinander bringt... Werde wohl nach dem 24 Stunden Rennen im Januar erst wieder AC fahren. Hoffe das es bis dahin v.099999 gibt und ich bis dahin noch mehr positive Posts wie diese lese ;-)
"Traue niemals Zitaten aus dem Internet"
Jesus Christus

5

Dienstag, 26. November 2013, 21:18

Der Vollständigkeit halber:

Changelog 0.21

- Fixed the PB grid being unresponsive
- Fixed the framerate limit slider not being polite to keyboard input
- Tweaked Pagani Zonda R interior engine volume on load
- Tweaked P4/5 Competizione bodywork volume and interior engine volume on load
- Added version display on launcher intro
- Added changelog display inside launcher (Options/General/View update log)
- Added more verbose logging for launcher thread activity
- Made modal dialog content scrollable
pCARS :thumbup: -> AC :)

6

Donnerstag, 5. Dezember 2013, 23:27





Zitat

Kunos Simulazioni has revealed the content of the second update for Assetto Corsa’s Early Access Beta that is due to be released tomorrow.

The new update will introduce two new variations of existing tracks to the simulation as both the Silverstone Grand Prix Circuit and the Vallelunga Club-Drift layout will be included.

Furthermore, the new update adds three new road cars to the simulation. Making their Assetto Corsa debut are the McLren MP4-12C, the Lotus Evora S and the Lotus Exige S Roadster.

The update also introdes new liveries as well as new modes for the title’s showroom.

Changelog

- Added McLaren Mp4-12C
- Added Lotus Exige S Roadster
- Added Lotus Evora S
- Added Silverstone GP track
- Added Vallelunga Club track
- Fixed broken right side on OculusVR
- Improved reflection shading
- Implemented save setup on exit
- Added saturation control
- In game telemetry :: fixed seconday bugs
- Python :: added isAcLive method to know if the simulation is active or not
- Fixed showroom triple screen central view bug
- X360 gamepad steer speed exposed
- Track cameras improved
- Drift mode: fixed rear gear drifting
- Replay length setting exposed
- Fixed circular replay
- Fixed backfire flames on non-hdr rendering
- New shared memory implementation 1.0 (Physics, Graphic thread and static info)
- Tyre wear rate is now honoring Realism settings
- Fuel consumption is now honoring Realism settings
- Improved BMW M3 e92 (all variants) interior and exterior sounds
- Added exterior gear shift sounds
- Tweaked tyre scrub pitch variation for some cars
- Added damper adjustments in Lotus 2-11 and Scura
- Adjusted engine brake in Lotus 4 cylinder engines
- Fixed bugs with Toe setup values in Tatuus FA01
- Added Chinese & Russian localizations
- Added camera shake & g-force effect view options
- Added XBOX360 gamepad steering speed option
- Added new event hooks for loading external launcher modules (loadModules &beforeLoadModules)
- Fixed various minor layout problems in launcher default theme
- Fixed Drift mode end session
- Fixed unlockable achievements
- Fixed replay interface animation
- Fixed long output logs on system timer drift detection
- Fixed auto shifter (ctrl+g) for wheel [now requestedCarIndex is reset when shifter is not active]
- Fixed achievements on replay
- Fixed time attack penalty on restart
Grüße, Steffen :coffee:


#getwellsoonSchumi

7

Donnerstag, 5. Dezember 2013, 23:39

DAT ASS! :love:
There are only 10 types of people in the world: those who understand binary, and those who don't.

8

Donnerstag, 5. Dezember 2013, 23:40

Nicht der schönste meiner Meinung nach! :D
Grüße, Steffen :coffee:


#getwellsoonSchumi

9

Freitag, 6. Dezember 2013, 12:53

Also mir gefällt der ganz gut! :thumbsup:
There are only 10 types of people in the world: those who understand binary, and those who don't.

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