Custom Paint Jobs
See
http://members.iracing.com/jforum/posts/list/2219.page
User-specific custom paint jobs include a user's CustomerID in the file name. In Team Driving sessions, everyone registers as part of a team, and teams have their own TeamIDs. Team custom paint jobs are read from files with similar names, but using "team_#" (where # is the TeamID) in place of the CustomerID.
For example, if your CustomerID is 10051, your custom paint job file name would be:
10051.tga
If you have a team with a TeamID of 10943, the custom paint file name for that team would be:
team_10943.tga
Racing Radio (Voice Chat)
Your racing radio has been updated to better support Team Driving.
Transmission on the @drivers channel is now limited to only people that are currently driving their team's car.
To facilitate communication between teams, a new @allteams channel has been added. Any team member may transmit on this channel. This is the most "public" channel on your radio.
Your racing radio now supports a scripting system. The first time you run the simulation after updating to the 2014 Season 4 (or later) build, it will create within My Documents\iRacing a folder named "scripts", and within that folder one named "radio". Within that folder, it will create a readme.txt that details how to customize the system, as well as the default set of scripts.
Briefly, scripts will be executed when certain actions are performed (starting the simulation, getting in/out of the car, starting/stopping spotting). Within these scripts, you can alter your radio's configuration (add/remove channels, turn scanning on/off, mute/unmute all channels, or specific channels, and change the transmitter to a particular channel). For example, when you start driving, you might want to mute the @allteams channel, to reduce the distractions.
In addition to the global set of scripts, you can add team-specific scripts (named using the team's numeric ID). If both scripts for a particular action exist, the two scripts are combined, with the global script first and the team-specific script after it.
Website:
Team Driving
- Now you can create up to five teams to race with your friends and take turns driving the same car.
- Invite / Promote / Remove team members from the team administration section.
- Manage external member applications to your teams.
- View sessions for teams to see what they're doing, and join them (when able).
- Make each team unique - set up custom paint schemes for each team's cars and race suits.
- Search the directory of all teams where you can apply or join team sessions.
- View all sessions teams are active in that you are able to join.
- Manage all your team applications and invites.
- Spectate Team Driving sessions.
- Join Team Driving Official Series as your own team or join another team and help drive/spot/crew.
- Join and Host your own Hosted Sessions with your own team, or join another team and help drive/spot/crew.
Web UI
- Be on the lookout for stripes on racing session windows:
· Yellow indicates team driving.
· Teal indicates multiclass.
· Black indicates a fixed-setup race.
- Re-ordered the layout of the main member-site template:
· The updater is still in the upper-left portion of the site, but is redone.
· The primary navigation is moved to the upper-right portion of the site, away from the license.
- The data refresh mechanism now remembers where you were on a page, and when you continue refreshing will take you right back to where you were to continue a seamless experience.
- A content bar on the Cars, Tracks, and Account pages show how much content you own. Can you fill the bars and join the 100% club?
- When hosting a race, you may now select as much Qualifying time as you like (previous cap was 30 minutes).
- Added additional race-length options when purchasing a Hosted session, both shorter (1 hour) and longer (9 to 25 hours). Options are now 1, 2, 4, 6, 9, 14, 17, and 25 hours. The longer sessions have discounts from the usual 2 hours per $1 rate:
· 1-hour sessions are $0.50.
· 9-hour sessions are $4.00 instead of $4.50
· 14-hour sessions are $6.00 instead of $7.00
· 17-hour sessions are $7.00 instead of $8.50
· 25-hour sessions are $9.00 instead of $12.50
- Hosted sessions now allow up to 8000 laps.
- Hosted and League session admins are allowed entry into sessions regardless of iRating or license restrictions.
- Spotter passwords must now be only upper/lower-case letters and numbers (alphanumeric) - please take a moment to reset your spotter password (if you use one) to avoid potential issues with people spotting for you.
- Driver search forms now support international character input (e.g. Cyrillic).
- Registration forms now support international character input (e.g. Cyrillic).
- Fixed a glitch where buying new content then updating content would result in a broken frag page.
Results
- View Team Driving race results broken down by Team and Team Members involved.
- New interactive Lap Graph.
- Results pages are now 100% width.
- Results pages now display certain events that occurred during the session. Drivers getting in/out of car are recorded during Qualify and Race sessions. Penalties applied/served are recorded during all session types. Caution periods are recorded during Race sessions. Lead changes are also recorded. You can highlight particular types of events, and events associated with particular teams.
- Added a new "DQ Scoring Invalidated" "reason out", which will appear in the Results pages. This is needed so that League scoring can distinguish this type of disqualification (where your score card is ripped up), versus a normal disqualification, where your prior laps are counted but scoring is ended for you.