iRacing Mitarbeiter sind namentlich erwähnt.
Steve Myers:
When it launches you will have the ability to do 24 hour races.
Ergänzung Tony Gardner:
Actually going to have a 25 hour selection along with a 13 hour selection and some others ones , that way you will have time to join, warmup, qualify and all that if you want.
Frage aus Community: Will it be 24 hours of day or night? Or do we get transitions?
Steve Myers: No transitions, it's one or the other for now.
Tony Gardner: Someday I hope after the DX11 upgrade which is coming along well. We wanted to get the DX11 upgrade done first or some if not much of the work would have to be duplicated/redone when we went to DX11, would have been inefficient development wise.
Randy Cassidy: It will be possible to set up a long race that does not involve driver changes at all. It will also be possible to set up a driver-change race where you allow more than one driver, but do not require it (just set the minimum number of drivers to 1).
Frage aus Community:
Question about this very feature though. If the team is doing the driver swap will there be time added to the actual pit stop?? Furthermore, will the pit stops have rules similar to what we see in the real world?? For instance like in GT3 racing no one is allowed to touch the car when a driver swap happens. No one is allowed to touch the car when fueling is being done either.
This feature is great but will we see a consequence for doing a driver swap which will allow for pit strategies??
Tony Gardner: Yes will be realistic time required in pit stop for driver swap.
Auf die Frage, wie Driver Swaps funktionieren wenn 2 Piloten am selben Rechner fahren wollen
Randy Cassidy: No, sorry. Person 1 would have to pit, exit the sim, log out of the web site, and then person 2 would have to log into the web site, launch the sim, and get into the car. The pit crew will "advance" the pit stop for the time lost while nobody on the team is connected to the server. If it was going to be a long pit stop, you might finish all the shenanigans and end up no worse off. In most situations, though, you'd probably lose some time. If there's a lot of demand for this, we can look into it.
Ummm, couldn't Adam just get up and let Bob sit down?
Randy Cassidy: Sure.
But that doesn't count as a "driver-swap", should the session require it.
And any incidents that Bob causes will ding Adam's SR (or if Bob has no incidents, his "good" driving will accrue to Adam's SR, not to Bob's SR).
And if Bob starts swearing his head off or driving like a maniac, everyone will think that Adam was driving the car. If someone protests, it's Adam that will get the chat ban, or service suspension.
And if it's an official session where iRating is involved, all of Bob's driving will count towards Adam's iRating.
And when you look at the results for the session, you won't be able to tell which laps Adam ran vs.which laps Bob ran (or that Bob ran any laps at all).
Frage aus Community:
Is a realistic driver swap time going to be implemented? We don't have teleporters (yet) so it takes some time to get drivers unbelted and out of the car and the new driver back in and setup.
How does fueling and tires work while swapping drivers? When we ESC out, does pit servicing continue or will it stop?
Randy Cassidy:
The short answer is that pit work will continue.
There will be a short gap when the replacement driver gets into the car, as the physics for your team's car is transferred from your computer to their computer. The pit crew will "catch up" for that little bit of lost time, and then continue the pit work.
If there are lengthy repairs, you and your teammates can all disconnect and go get some sleep. When you connect later, your pit crew will quickly catch-up for all the lost time. If there is still work to do, they will keep working, as if you had never disconnected. When the car is ready (enough), you can hop back in and continue racing.
That's the goal, anyway. This part is still a work-in-progress.
One difference from the way Members works now is related to this. When you get out of the car now, the car is also removed from the track. Once driver-swaps are released, using ESC or Reset to get out of the car does just that - gets the driver out of the car. But the car is left sitting in the pit stall. Unless you (are allowed to and) ask for a new car, when you or anyone else on the team gets back into the car, you'll be getting back into the same car. Your co-driver pranged the RF susp? You get the same pranged RF susp (unless the pit crew worked on it).
You would only need to do this if you and your co-driver are sharing the same computer. If this turns out to be a common situation, we can look into how to better handle it.
In what we expect to be the "normal" situation, your co-drivers (crew chiefs, spotters, etc) will all be using their own accounts on their own computers. As it stands now, up to six of you and your teammates can all connect to the session at the same time (and over the course of the session up to around 60 of your teammates can connect). If the next driver to do a stint is connected, the current driver just brings the car into the pit stall, hits ESC to get out of the car, and the next driver hits the [Drive] button to get into it.
Allgemeine Erklärung von Tony Gardner:
You create a team if you want and invite anyone you want to join it. (We have a whole new team section on website sort of like the league section) Then if you register that team in a race, any of your teammates can join, in hosted or official series (in which we designate as a team race). You could also register your team for a race yet allow anyone to join it including outside your team
5 people can join a session at any one time for a team. However 64 in total because people can come and go then even come back again. So say a 24 hour race you might have 24 different drivers on your team or something. Say it is a 30 car field and they all had 24 drivers than you could have 720 drivers participating in that one race!
Frage aus Community:
2nd question, will it be possible to join as a spotter first and later as a driver or spectator? I'm not sure, but I don't think this is possible at the moment.
3rd question, setting up a grid for a league race would be the same principle as it is now, but then with teams?
Tony Gardner: Yes to first question. Correct on third question.