We are deploying a small simulation update today to support the Daytona 24 hour race this weekend.
General Simulation
- Improved the synchronization between the session time maintained on the server and the equivalent time maintained on the client. This is likely to greatly reduce the occurrence of missing split times.
- Fixed a bug in practice and testing sessions where your first timed lap after leaving the pits after resetting the car would not be scored when it should have been.
- Removed a blocking point between the game's simulation component and its drawing component. This might have a minor impact on either the overall frame rate, or the consistency of the frame rate.
Team Endurance Races
- Fixed a bug that was causing the graphical driver models that appear in cars that are on track to (mostly) disappear after about 23:18 into a session.
- Fixed a bug that caused incorrect determination of which drivers on a team met the requirements under the "drive fair share" rule if the race session had only a time limit, and not also a lap limit.
- Fixed a bug that could cause a team to be limited to having only 5 members concurrently connected to a session, instead of the proper limit of 6 members.
- Made a couple of changes to the race server code that will improve the performance of the server when large numbers of people are in the session, and might reduce the big time-skew/wink-out/clock-smash that occurs once the final competitor finishes the race.
Towing
- During a race if you call for a tow while in your pit lane and near to your stall (such as if you get out of your car without quite having parked correctly in your pit stall), we now allow the pit crew to "push your car" into the pit stall if you're not too far away, more quickly than a regular tow. It will still appear to be a tow, you don't actually see the pitcrew doing anything, but the tow timing is much quicker.
BMW Z4 GT3
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur by turning the tire change requests off while the fuel guy was adding fuel but before the tire guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.
Chevrolet Corvette C6.R GT1
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
Ford GT
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
Ford GT GT3
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur by turning the tire change requests off while the fuel guy was adding fuel but before the tire guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.
HPD ARX-01c
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
- Added an additional three final drive ratios to choose from.
McLaren MP4-12C GT3
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur by turning the tire change requests off while the fuel guy was adding fuel but before the tire guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.
- Added an additional taller final drive ratio.
Riley MkXX Daytona Prototype
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
Ruf RT 12R C-Spec
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
Ruf RT 12R Track
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged. Replacing a part will generally take a fairly long amount of time (particularly if multiple parts are badly damaged), so in short races you may not be able to get your car fixed before the race is over. For instance, swapping in a fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car will take just over 8 minutes.
- Updated fuel use to better equalize green flag ranges amongst the four GT3 cars. This car has increased fuel consumption by 1.3%.
- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur by turning the tire change requests off while the fuel guy was adding fuel but before the tire guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.