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Zitat
Website:
Teams
- Teams no longer show a public join button when not recruiting.
- Fixed car preview image and its loading process in team registration modal dialog.
- Changed available registration options when a user is rejoining a session (after withdrawing).
- When renaming "Team [my name]", the team will be created properly, and be counted properly toward the maximum team limit.
Optimizations
- More requests to dynamic web data have been targeted more precisely to conserve bandwidth.
- The "Are you still there" page won't scroll the browser away from the top of the page if it was already near the top.
Hosted Sessions
- Hosted session sub-session details are shown in readable formats now (1 hour, 20 minutes instead of 80 minutes).
- Host a Race and Hosted Races pages' load times have been improved significantly.
Leagues
- League Sessions page's load time has been improved significantly.
Results
- In the event that race event data is still being processed for results, the page will show that state.
- Fixed the 1969 date bug.
- When hosting a session with a restriction for results to be viewed only by the participants, the purchaser of the hosted session may also look at the results.
- We no longer log penalty set/clear events unless it's a Qualify or Race session (similar to get in/out of car).
Misc
- You may now message members from their account profile page.
- Server farms are identified in a more consistent manner, using flag icons with rollover tooltips.
- Hovering a rejected registration button now shows you the reason you've been rejected.
- What's Hot Widget & Race Planner now handle errors more gracefully, and registration error message are shown.
- Setting wind speeds for test mode in KPH should now give the proper upper and lower bounds for that unit after refreshing.
Simulation:
Pit Guy
- There is a new lollipop guy using a new animation system, which allows improved animations. This new system now allows us to save your pit guy to the replay.
Driver Swaps
- Fixed a bunch of bugs involved with the handling of swapping team drivers around that was causing all kinds of different pitting related issues, such as incorrect invalid pit entry black flags when towing, getting stuck in a tow loop if stopped very close to your pit stall but not in it, car physics popping when driver swapping, etc.
- Fixed a bug that could cause the server to fail to release the team's car from the driver if their sim crashed or they closed the sim using ALT-F4 or the close-window [x] button.
Net Code
- The multiplayer prediction code has been improved, reducing the effect of internet latency on braking and acceleration zones. This was already being done for cornering. Now a car ahead of you should not appear to out brake you by as much when approaching a corner.
Radio
- There is a new Radio Black Box accessed via F10 from both in-car and out-of-car.
- Fixed a bug in the radio that would prevent you from hearing people speak or seeing their text chat if the channel you had your transmitter set to was muted.
- Fixed a bug that would cause your radio's transmitter to switch channels if you removed an earlier channel from the radio.
UI
- Revert last season's Relative Standings Black Box changes, now all cars will now show up in the list again, until that code can more reliably detect that a driver is out of their car.
Race Control
- Fixed a bug that was preventing dropped races within a race week from being so marked.
- In Lone Qualify, when returning to pits we now return to the Qualifying-exit stall, not the team's Pit stall.
- Fixed the bug where you could get out of the car if stopped near the pits but in line with your pit stall.
Telemetry
- Fixed the off-by-1 bug in CarClassPos telemetry output.
- Dump team name to telemetry along with team ID.
- Optionally push disk telemetry to memory when a commercial client is running non-official race sessions (for motion simulators).
Cars:
BMW Z4 GT3
- Updated setup.
Cadillac CTS-V Racecar
- Fixed speedometer inaccuracy.
Chevrolet Camaro Class B
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Chevrolet Impala Old Class B
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
Chevrolet Impala-COT
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Chevrolet National Impala
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Chevrolet Silverado
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Chevrolet SS-Gen6
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Dallara DW12
- Updates to the tires and engine.
- Added tire degradation for the faster ovals (we already had it at road courses and short ovals).
- Updated setups.
- Limit fuel consumption and increase engine temperature while the car is at rest.
Dallara IndyCar - circa 2011
- Fixed a bug where sponsors were not showing up.
- Updates to tires.
Ford Falcon FG V8
- Now available for purchase! This car has identical physics to the Holden Commodore VF V8, and the two cars can share setups.
Ford Fusion-Gen6
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Ford GT
- Added a distant external sound layer and also improved the rest of the engine sounds too.
Ford GT GT3
- Added a distant external sound layer and also improved the rest of the engine sounds too.
- Reduced weight by 45 kg.
- Brakes are not quite as strong.
- Adjusted the power ramp side of the diff to 80 degrees.
Ford Mustang Class B
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Holden Commodore VF V8
- Numbers changed to match the new Ford Falcon FG V8.
Kia Optima
- Add missing windshield tear-off black box UI element.
McLaren MP4-12C GT3
- Reduced weight by 15 kg.
- Updated setup.
Silver Crown
- Updated aerodynamics, tires, suspension, engine, rear axle, plus more.
- Updated setups.
Sprint Car
- Updated aerodynamics, tires, suspension, engine, rear axle, plus more.
- Updated setups.
Super Late Model
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
Toyota Camry-Gen6
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Williams-Toyota FW31
- Lowered allowable minimum tire pressures.
- Updated setups.
Tracks:
Circuit de Spa-Francorchamps
- Night mode is now available.
Indianapolis Motor Speedway
- Fixed a geometry bug in the grass of Turn 2 on the Road Course.
New Hampshire Motor Speedway
- Fixed floating cones in Turns 1 and 2 of the Road Course.
Twin Ring Motegi
- Fixed an issue with the TV2 camera set of the Grand Prix configuration.
Benutzer, die sich für diesen Beitrag bedankt haben:
Tim Hochstein (09.12.2014)
Benutzer, die sich für diesen Beitrag bedankt haben:
Tim Hochstein (09.12.2014)
Was ich bisschen Schade finde ist die Helligkeit der Scheinwerfer und Rücklichter der anderen Fahrzeuge. Das soll richtig scheinen und im Rückspiegel blenden! Die wirken doch recht blass, besonders die Bremslichter, imo.
Ansonsten fehlt jetzt nur noch Tag-Nacht Transition und wenn es mal Regen geben sollte in iR, freue ich mich schon auf die Reflektionen auf dem nassen Asphalt!
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Tomkey« (9. Dezember 2014, 19:52)
Mal ne blöde Frage: Der neue Ford V8 hat die identische Physik wie der Holden Commodore V8, ja? Und man muss dann für eine andere Karosserie Geld bezahlen?
Ich glaub iR könnte mehr Geld damit machen, wenn sie die beiden im Package verkaufen.
Forensoftware: Burning Board® 3.1.8, entwickelt von WoltLab® GmbH