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101

Mittwoch, 28. November 2012, 17:33

Ich bin glaub schon gehypet, weil ich ich irgendwie nichts negatives finden kann.

102

Montag, 3. Dezember 2012, 16:35

http://www.youtube.com/watch?feature=pla…d&v=BWHKV2sfCNA

Beim Racedepartment.com Forum wurde zu diesem Video und weiter unten zu einem italienischen Videointerview mit den drei Hauptentwicklern folgende Übersetzung gepostet:

Zitat



Here's a free traduction of the entire interview.


first part is an interview to Marco (Massarutto I guess).

A-Here's the AC editor. Marco, what can you tell us about that?
B-This is the software that we use to import cars and tracks inside the graphic's engine. This is the same tool that will be available for the modders to create their stuff. In this case we have imported our Lotus 49 and the software allow us to modify each graphic elements of the car. Then we can see the results in the track of Magione, where we can see how the changements will look like inside a 3d ambient.
We use this tool even for the driver animations and there are some wizards that allow us to see how the wheels and the pilot' arms behave before making the export.
It's very simple.
After that, we can save the file in the format that is used by the graphic's engine and if there are errors in the compilation's phase they will be indicated, to allow you to correct them.

A-Now Stefano (Casillo) will show us how the apps work in AC.
B-It's like you are using an operating system. Every windows is an application. You can take one and move it where you want in the monitor. On the right side of the screen there is a taskbar, similar to the one that we have in Windows, with the list of all the apps that we can use. We don't know if the final version will be like this, because if there are many apps it will be difficult to find the one we are looking for. So, the interface is temporary, it's still a work in progress tool.
There are every kind of apps, from the HUD stuff to the physics apps that test the tyres in real time, or give informations about the aerodynamic. But you can create more apps using Python language and import them in the AC tool. He makes the example of the Pong app developed in python in just 5 minutes.
It will be possible to take the data from AC (telemetry and other stuff) and to export them in an other pc to make the app you want. He then makes some examples.
The entire GUI of the game is made in html code and this allow the users to completely modify it, if they want.
He makes the example of Power N Glory mod and say that those guys will be able to create the same mod using the graphic's engine of AC and to personalize the GUI in the way they prefer.

A-In other words, AC it's not just a great simulator, but it's the modders dream.
B-We hope that. We have created this system to allow us to change what we want, without the need to modify the code of the game. We hope that the modders will appreciate that, and that they will surprise us with amazing things.
A-I'm thinking of a Power N Glory for AC.
B-I wish that.
A-A nice dream.
B-Exactly.




103

Montag, 3. Dezember 2012, 16:36

Zitat

And from the video showing off the Bauses :)

3 old friends, I underline old...

Let's talk about Assetto Corsa!

First question: why the name Assetto Corsa?

- laughs - Nice start...

Because it's cool!
We noticed some foreign products with italian names (Nd. Grand Turismo, Forza Motorsport), so why to copy them with a foreign name since we are italian?

Marco, what can you tell us about this new Kunos product?
It's new for you, not for us, since we've been working on it for 3 years - smiling - we are sick of it!
We are very happy of what we've done so far. What helped us to improve the approach in the way we work, are not only the past experiences but also the chance to have our headquarters here in a track (Nd. Vallelunga), being in touch daily with the world of motorsport.

Assetto Corsa is a bigger and different thing compared to netKar Pro and the opportunity to have more people working with us, gave us the possibility to focus ourselves individually on much more aspects, compared to the past, where it was basically a one-man-band, where everything rotated around Stefano (Nd. Casillo).
We have people like Aris (Ed. Vasilakos) - unfortunately! - who gives us the possibility to be more specialized in every area of the development, from graphics to physics, passing through licensing department.

It's our most ambitious project and what will determine the future of our company.

Another question: how much of netKar Pro can you find in Assetto Corsa? ..if there's any.

- People! People who worked on it, plus other new entries.

From the source code point of view, there's nothing in common, but the know-how we developed in all these years.
Assetto Corsa is not an evolution of things already done before. It's a project created from the scratch as netKar Pro was an experimental project, born with other objectives in mind. Stefano turned his experimental ambitions into something bigger and now Assetto Corsa concept answers to all the new demands we received in all these years, such as professional, training-platform, modding and so on.

The first thing you notice when AC starts is the menu.
It's a very stylish menu, complete, and aesthetically functional. It seems to be a game though.
Does it means Kunos open to Arcade and people who are not addicted to simulations?

- Assetto Corsa is an Arcade! - laughin -

- (Nd. Aris) There's no reason why a user experience shouldn't be fun. Our primary goal with AC was to give the user the chance to play, to drive, which is the essence for a racing enthusiast. So everything must be easy and graphically clean when you want to select a car, a circuit.

So now, to set up the input devices you don't need a degree in engineering.
- No, it's enough a Master...

Stefano, what can you tell us about Assetto Corsa?

- I'm very tired!
- We are in the final timeline about implementations. From that moment on we're going to start the hardest part of bug fixing. It's really hard for us to talk about AC because we have it before our eyes every single day.
Compared to nK Pro I have a vision more related to software, because since AC is developead by a team, now I find myself to play just like a simple user... for example every time I try a new version I find something new to me, like a completely new menu, new cars and so on, and everything happens without my primary intervention, as it's now all made in synergy among the crew. So now the hope is to have now a more solid product as we can split the work among the team members.

Talking about physics, dynamic model and driving feel, things that really impressed me.. Aris, you told me before that the approach on physics and driving model was completely different.

- We start from a base, which is Stefano programming his physics engine; and it's really amazing to say "I need a value or a feature" and the day after being able to have it, working, and bug-free, and verified working as it should in reality.

When you got such an advanced model, you feel yourself compelled to do a step forward and not starting to create each car, one by one, with its own behavior and then trying to fix this to catch its right behavior and then again starting with another car to do a completely new thing to find its normal behavior.

We aim to link all the things together to have all the cars working in a proportional way and bound one another; and I think what we managed to do with AC is, often when you drive, you don't try to undestand what the simulator does and then you adapt yourself to it, but you simply try to understand the specs, the characteristics of each car and exploit them to drive faster or have more fun when you drive that car.

Will this be a great advantage for Modders as well?

- Yes, we hope so, also because everytime Stefano adds something on the physics engine and even graphics engine, one of my first thoughts is: "how can we make this thing easier to use by me and so by Modders (..later on)?"

Marco, let's talk about liceses and what we can expect from Assetto Corsa in regards of tracks and cars.

- Vallelunga has not been officially announced yet, but you can bet it will be in the final version.
Clearly we have our officies here at the track, so...

Monza, Silverstone, Imola and Magione have been already announced.

As Bonus Track: TRENTO - BONDONE hillclimb!

It will be revisited a little in function of the new graphics engine which is different from the old one. (Nd. GREAT NEWS!)
So this track will require a bit of extra work.

Two new circuits are on the way, but we can't talk about them as the license agreements are close to finalization.
Let's see if we can make a surprise to all racing enthusiats... we try to!

About Lotus cars, we have a multi-years license, covering also the next two years of production.
A base of 5/6 cars but no Classic Team Lotus brand, which is another thing.

Then we will add other cars as DLCs in the following months after the official 1.0 release.

Classic Team Lotus: 6 cars, 2 maybe 3 in the 1.0 version.
Three more cars added later on, considering the F1 from '60 on.

BMW: 9 models, street and race cars.
KTM with X-BOW.
FIAT 500 Abarth SS
Ferrari P4/5 Competizione

But in this area the work is not completed because we are finalizing other licenses to have more cars in the 1.0 version.

Another question: how many bugs do you count on adding into Assetto Corsa?
Just joking! Eheh

WHEN ASSETTO CORSA WILL BE RELEASED???

- When it's ready...
The idea was to release it within the fall of 2012, but some things happened, positive things, we hope positive not only for us but also for the final users, so we are thinking a date around the 1st quarter of 2013.

We aim to release a Tech-preview within the fall of 2012, so we can start with it a bug-fixing phase.
In this tech-demo it's likely we add a FIAT 500 Abarth and Magione, and our main goal is to test the graphics engine, a DX11 engine, in as more PC configurations as possible, to verify bugs, performances, interface working and all other feaures which are going to be added in the final version.

Will the Modding be easy to manage and open to every kind of possibilities, such as cars and tracks?

- The software is extremely open, in regards of cars and tracks customization and features such as output data, telemetries, overlay graphics; everything's planned to be extremely user-friendly. Clearly skilled modders will have no problems, whilst newbies can't expect to created state of the art work if they don't understand the values to add to create something.

WITH OUR PRODUCTS, IF YOU CAN OBTAIN REAL-LIFE DATA, IT'S ENOUGH TO ADD THOSE VALUES AND THE SOFTWARE DOES THE JOB.

104

Freitag, 7. Dezember 2012, 14:28

Es scheint wohl doch auf den Abarth für die TechPreview hinauszulaufen, da nun einige neue Screenshots released wurden:
Gallery Abarth 500 SS at Monza | Assetto Corsa



Edit:
Laut Facebook Eintrag sind sie mit dem Abarth auf der Motorshow in Bologna vom 05.12.-09.12.12.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Finnro« (7. Dezember 2012, 14:53)


105

Freitag, 7. Dezember 2012, 18:04

Hier gibt es noch 2 kleine Videos von den Facebookseiten von Marco und Aristotelis:

https://www.facebook.com/photo.php?v=10151286016933069
https://www.facebook.com/photo.php?v=4118714740156

106

Freitag, 7. Dezember 2012, 19:35

WOW! Also die Bewegung der Karren sieht einfach nur abartig genial aus. Erinnert mich ein wenig an LFS Slowmotion Videos. :D
Und Abarth @ Monza wäre ne super TechDemo. Ich hab nur etwas die Befürchtung dass es Magione wird als Strecke. Und die ist leider etwas langweilig. ( Gabs auch bei NetkarPro schon als Demostrecke)

107

Freitag, 7. Dezember 2012, 19:44

Magione war eine der letzten Addon Strecken von einem Modder Team für netKar Pro. Ich weiss ehrlich gesagt gar nicht mehr, welche Strecke die Demo strecke bei netKar war (Prato oder Newbury???).
Magione mit dem Abarth wäre schon nicht schlecht, da sie recht kurvig ist.

108

Freitag, 7. Dezember 2012, 21:12

Uiuiuiui, das sieht aber gut aus!
There are only 10 types of people in the world: those who understand binary, and those who don't.

109

Samstag, 8. Dezember 2012, 10:12

Ja die Videos sind beeindruckend. Ich bin definitiv angefixt!

111

Sonntag, 9. Dezember 2012, 16:18

Zeigt mir mal jemand bitte eine Simulation die besser aussieht!?
Also mir fällt jetzt keine ein die Grafisch so genial aussieht.

112

Montag, 10. Dezember 2012, 18:36

mich interessiert nur das fahrverhalten. die grafik is mir recht egal..
Ich schubse Pixel bis sie umkippen!

113

Montag, 10. Dezember 2012, 19:59

Tja das kann man aber schlecht aus nen Bild herauslesen. Bleibt einen ja nichts weiter übrig als die Grafik zu beurteilen.

114

Dienstag, 11. Dezember 2012, 09:29

Da ich nicht das man ausgehend von netkar PRO keinen Rückschritt erwarten kann, ist damit doch eigentlich schon alles gesagt. Wird die Physik mindestens so gut wie bei netkar, dann wäre das schon ausrreichend für mich. Was ich in dne Videos und Bildern sehen kann (Bewegung über die Kurps) schaut schon recht vielversprechend aus. :)
"Racing is life, anything before or after is just waiting" - Steve McQueen

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Michael Morgenthal« (25. Dezember 2012, 19:58)


115

Mittwoch, 12. Dezember 2012, 18:42

Ja. Also Netkar war schon klasse. aber der multiplayer war sehr bescheiden.
Ich schubse Pixel bis sie umkippen!

117

Donnerstag, 13. Dezember 2012, 22:18

Lächerlich diese Grafik...

Lächerlich gut aussehend! 8o
MfG

SiL-X

118

Freitag, 21. Dezember 2012, 07:19


Ich habe mal den Text von der Facebook-Seite von Assetto-Corsa hier herein kopiert:


"First of all
all, we would like to apologise for the lack of updates and news related
to the release of Assetto Corsa. We have been working very hard on the
Assetto Corsa project and before we make any more announcements we have
had to wait until everything is in place. Now, at last, we can share
some important information with you, our fans.

Almost a year ago, on December the 23rd, 2011, we announced
that we are developing a new PC racing simulation, “Assetto Corsa”. Our
aim was to be able to release the game one year later, during 2012’s
holiday season.

We will not reach this goal. Assetto Corsa has
been delayed and the release is now expected within 1st quarter 2013,
as some of you may already know. The “Assetto Corsa technology
preview”, a graphics benchmark, expected to be released in 2012, has
been delayed too.

We know a lot of people are keenly waiting
for the release of Assetto Corsa, and we wish to thank them for the
support they have given us since we announced our most ambitious
project.

If you are an experienced gamer you will already be
aware that these kind of delays can happen, and will know as well that
reasons for such delays can be boring. But, trust us, this is not the
case, because the reasons behind our decision to delay Assetto Corsa for
a few weeks are the best possible.

We just ask you to remember
that what you have seen, what we are able to show you, is just the tip
of the iceberg. It is not possible for us to help you understand the
amount of work we have put in, as well as the many situations that can
determine some of our choices.

Anyway, on December, 21st 2012, at 21.00, European time, please connect to www.assettocorsa.net, or www.facebook.com/assetto.corsa , or https://twitter.com/AC_assettocorsa or Assetto Corsa Google plus and prepare yourself for the most unexpected ending we are able to give you…"

119

Freitag, 21. Dezember 2012, 09:34

Lieber so als ein halbfertiges Irgendwas! Außerdem hab ich schon fast damit gerechnet.

Naja, da muss der McLaren über die Weihnachtsfeiertage herhalten! *gg
Grüße, Steffen :coffee:


#getwellsoonSchumi

120

Freitag, 21. Dezember 2012, 10:19

Heisst dass, das heute die TechPreview kommt? :D
Oder eine andere Überraschung?

Bin gespannt. :thumbup: