Zitat
Build 197 (20/4/12, Team Member+)
NEW PROFILE REQUIRED
Known Issues: Helmet rendering is broken in DX9
-Add menu options for helmet cam FOV and quick race rolling start.
-Helmet position adjustment for latest art
-Updated layout of Fanatec SDK
-Added in a new hdr scale for the cockpit bloom when using the helmet camera
-Helmet shadow fix – no more using modified cameras with dodgy depth values
-Add QR specific race manager files and limit rolling starts to tracks explicitly allowing it
-Support for SMAA S2X in DX11
-FXAA and SMAA can now be toggled on and off
-TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing
-Updated and improved textures and alphas for HUD maps
-Stockcar initial 240 steering , alpha 1 animation pack
-Added Badenring co-ords.
-Stock Car engine set enabled; 215465 updated surface sound level; 215466 altered subwave volume curve and audio compression settings
-Adding stock car AI sounds
-Stockcar: quick collision update for floor level, fix for auto gears. Differential configured as a Detroit Locker with option to be fully locked by increasing preload setting
-Belgian Forest – another fix for whitelines texture
-Add menu options for helmet cam FOV and quick race rolling start
-Gumpert Apollo: test headlight projection texture replaced with a detailed one
-Formula A: Engine idle adjusted to prevent stalling. Default gearing matched to onboard data from China GP
-BAC MONO: New livery
-Palmer JPLM: added support for ULTRA detail settings
-BAC Mono: added livery 01 name
-Palmer JPLM: checks/fixes + new WIP export
-Caterham R500 – improved AO on all LODs, darker CPIT AO on windscreen, bug fixes
-AI for Stock Car boosted with compression. Balancing adjustments to opponent car levels, plus other balancing changes
-Helmetview: visor textures/materials tweaks, reduced scratches about +-20%, flipped text
-Updated BAC Mono physics to data supplied by manufacturer
-Helmetview: top part lighting/specular fix, visor tweak to look acceptable inside dark cars + overall materials polish
-BAC Mono: all exterior mapped&textured, brake disc glow setup, lights setup, user flags checked/set, discs, calipers cloned around, overlay polys set, materials checked/fixed,etc
-New map texture added for Belgian Forest
-Formula A: pedal positions changed to keep driver’s feet within the car
-BAC Mono: show steering wheel when driver is turned off
-BAC Mono: Badges texture tweaks
-BAC Mono: more glossy exhaust
-BAC Mono – Reskinned LODC tires
-BAC Mono: fixed RPM redline in cockpit display
-Fixed typo in race strength which was causing AI to attept crazy cornering speeds and often flipping
-New BAC Mono export
-New Caterham export
-New Palmer export
-New Stockcar export
-New Bathurst export
-New Belgian Forest export
-New Bologna exports
Build 196 (19/4/12, Senior Manager)
-Added 1990 Stockcar
-Stockcar 90: adjusted CPIT seat to driver character, added CPIT wheels
-Belgian Forest – fixed trees isues and one crowd issue
-California Raceway: Fixed brightness, reduced it for the new lighting/weather system
-Gumpert Apollo: basic, do-little projection texture to test new headlight attention
-Stockcar90: added support for custom chassis colour
-BAC mono, added animation pack2, 360 steering
-Formula A: checks, optimizations + fixes
-Formula A: reduced engine inertia
-New 1990 Stockcar physics. Based around notNascar cars of that Era. Aprox 650hp. 3800lbs. Road course setup
-TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing
-Latest helmet cam tweaks for latest mesh
-Added Fanatec SDK as well as support for gear display and shift lights on CSW wheel
-Fix for CSW LED and lights not clearing on exit
-New Formula A export
-New California raceway export
-New Florence exports
-Known Issues: Auto gearing is broken on the Stock Car
Build 195 (18/4/12, Senior Manager)
-Helmet rendering tweaks
-Added Tyre Force slider (default 0.5 for all controllers, 1.0f for CSW) to advanced controller panel, tweaker added to F1 Input menu. Hooked up to FFB
-Extended the range of Tyre Force slider (1-200 mapping to 0.01 to 2.0 internally)
-Belgian Forest – add new textures
-Initial helmetview data for all driver types (KART,GT,Formula, CLASSIC)
-X4: Camera adjustment limits set. Tire temperature, pressure and wear sensitivity experiment
-X4: fuel tank size reduced to 70L
-Ariel (Atom,mugen,500): animation review1 changes, camera position, driver pose, hands corrections
-New HUD maps added for Badenring tracks.
-Heusden – Converted the Tree placement
-Asano X4, Asano LM11 : animation review1 changes, driver pose, hands, seatbelts corrections
-Caterham r500, palmer jplm, Racer V4 : animation review1 changes, driver pose, hands & seatbelts corrections
-Fix for visor drawing in front of helmet mesh
-Bathurst: track offset rotation adjusted to match dawn from reference
-Helmet view head physics adjustments
-New Huesden export
-New Sakitto exports
Build 194 (17/4/12, Manager+)
-SMAA (Enhanced Subpixel Morphological Antialiasing) support implemented for DX9
-Fix crash on exit (SMAA effect was released twice) + default SMAA quality to high
-WIP check-in for helmet head physics
-Apply world movement and camera shake options to helmet cam
-Helmet camera tweaks based on WMD feedback, mainly to have it take account of GUI camera settings
-Another helmet cam tweak – slow down look to apex a little
-Add DX11 render-target support for custom resolves (required for SMAA S2X)
-Add DX11 SMAA NeighbourBlending5050 technique
-Added possible fix workaround to allow Fanatec wheel firmware 722+ to boot
-Fixed alphatest issues on Crowds that caused them to have nasty fringeing (the phase1/3 deferred alphatest threshold functions were mismatched)
-Derby track map image added
Build 193 (16/4/12, Senior Manager)
-SMAA DX11 is now 15% faster.
-Cam roof position modifed to show more of driver
-X4: LODC damage and AO. Cockpit optimizing
-Reinstated "all samplers are aniso" but only for PC, so that console builds will not be broken, but still allow the sharper aniso versions on PC
-Anims: Updated all textures: sitting and crowd
-New Asano X4 export
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »aleex!« (23. April 2012, 21:38)
Forensoftware: Burning Board® 3.1.8, entwickelt von WoltLab® GmbH